Trying to Establish Networking between two Devices and Fixing Issues
During our project, Anuraj, and I encountered challenges while establishing networking between devices in Unreal Engine 5.1. We faced difficulties connecting two devices, even through a local area network (LAN), and noticed that the Steam Online Subsystem seemed to be malfunctioning. Additionally, network access restrictions prevented successful communication between the devices.
To troubleshoot the issue, we followed several steps. Firstly, we ensured that the Steam client was up to date and logged in correctly. We also verified that our project's settings were properly configured to utilize the Steam Online Subsystem. However, the issues persisted.
Next, we investigated potential network access restrictions and firewall settings that might be blocking the communication between the devices. After examining the firewall configurations, we realized that certain ports required for network communication were not open. By adjusting the firewall settings and ensuring the necessary UDP/TCP ports were open, we managed to resolve some of the connectivity issues.
Despite these efforts, we still experienced difficulties connecting the devices through LAN. It was at this point that we decided to test the connection using a personal hotspot. Surprisingly, this alternative network environment proved successful, indicating that the network access restrictions or infrastructure might have been the root cause of our initial connectivity problems.
Throughout this process, we continuously verified and adjusted the network configuration on both devices. We ensured they were on the same subnet or network segment, had unique IP addresses, and could communicate with each other. Testing with different networks further helped us narrow down the possible causes of the networking issues.
To aid in troubleshooting, we made use of Unreal Engine's built-in networking debugging tools. Enabling logging and debugging features allowed us to gather crucial information about the networking process, such as network traffic, connection status, and any error messages. We also tested sample multiplayer projects provided by Unreal Engine to determine if the issues were project-specific or more generalized in nature.
Throughout the project, we collaborated closely, sharing our findings and brainstorming solutions. We sought support from Unreal Engine's community forums and engaged with other developers who might have encountered similar challenges. Their insights and guidance proved invaluable in helping us overcome the networking obstacles we faced.
By combining our troubleshooting efforts, patience, and persistence, we were able to establish successful networking between devices in Unreal Engine 5.1. This experience taught us the importance of thorough testing, understanding network configurations, and utilizing available debugging tools. Moreover, it highlighted the value of teamwork and community support when facing complex technical challenges.
VARIOUS STEPS YOU CAN TAKE TO TROUBLESHOOT AND
RESOLVE THESE ISSUES
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